Port over minimum needed to get HL zones functioning, possibly a few other little things for fun
Start (and finish) connecting HL zones
Clean out error logs
Update website with better look
GOAL DATE: January 1st, 2014
Archived discussion
Zusuk's TODO List
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(gonna use this post for notes on stuff being added in the code to complete above goals, i have a separate worksheet for the zones)
PORTING FUNCTIONS:
comm.c: update_proc() - function needed to make most of the HL object procs work
spec_procs.c: weapons_spells() - function needed to fire HL weapon spell procs, not be mixed up with our current system
is_wearing() - checks if object with given vnum is being worn, needed for certain object procs for HL
strutcs.h: struct mob_special_data -> temp_room_data (real room num)
spells.c: identify (objects), added special handling for showing spec-procs
fight.c: near weapon spec abilities in void hit(), added special call for weapon procedures (and gloves for monks)
act.informative.c: in do_look, "look out" functionality for ships
act.informative.c: new function: look_at_room_number() - basically look at room, but instead of only restricted to in-room, allow any rnum - exclusively used for ships
This post will be for more notes:
*Directional procs need to be re-written, they aren't blocking the correct direction:
gatehouse_guard