A free, open-source Pathfinder/d20 MUD

The campaign never packs up.

Luminari is a persistent multiplayer RPG where tabletop rules meet a world that keeps moving between sessions. Build a character, cross Ashenport, hunt the planes, and leave new marks on the map—one command at a time.

luminarimud.com : 4100

One room is enough

What do you actually do in a MUD?

You read a room, type a command, and the world answers. A MUD is a persistent multiplayer RPG played through text commands — deep where it counts, and simpler to start than it looks.

Continue in the browser — opens Grapevine in a new tab

Illustrative preview — drafted for the migration, pending review against a live game room.

look

The lamps of Ashenport bend in a salt wind. A courier argues with the innkeeper beneath a map scored by old Swiftpath routes.

Exits: north — Pilgrim's Steps; east — The Pipe and Ivories.

Try a command:

Familiar rules, unscripted outcomes

You know the roll. You don't know what the room will do with it.

One encounter, end to end — illustrative preview

cast 'magic missile' courier

You weave the last syllable. Three bolts of force streak across the taproom.

[3d4+3 force — spell resistance: none — save: none]

The courier staggers into the Swiftpath map, tearing it from the wall. The innkeeper reaches for a bell rope.

The command
Spells are prepared and cast with components, exactly as the rules describe.
The rule
Damage, resistance, and saves resolve through d20 mechanics you can read.
The room
Consequences land in the world — witnesses react, objects change, word travels.
  • Initiative-based combat and tactical positioning
  • Spell preparation, components, and an extensive magic system
  • Feats, skills, races, classes, and prestige paths
  • Crafting, alchemy, vessels, travel, and scripted environments

Exact counts are published only after the world-data audit verifies them.

Explore the rules

Build a person, not a preset

A class is where your character starts arguing with the world.

The Pactmaker

A warlock whose bargains follow them into every room.

  1. Warlock foundation
  2. Bloodline and pact choices
  3. Social and combat consequences

The Deathless Scholar

An arcanist trading warmth for an endgame identity.

  1. Arcane path
  2. The lich pursuit
  3. Costs the world remembers

The Road Warden

A martial traveler who makes the routes safer by walking them.

  1. Martial foundation
  2. Vessels and far regions
  3. Reputation and party role

These are editorial entry paths through real options, not in-game classes — the full race, class, and prestige list follows the data audit.

Browse characters

The Unfinished Atlas

Every map is a record of where someone dared to go.

Concept study of a layered physical atlas: carved map strata connected by a copper route that resolves into a room graph and a small teal cursor.
Concept study for the migration — noncanonical geography, pending review against the Luminari world map.

Charted

  • Ashenport salt wind, couriers, and the first map most players learn
  • The wilderness open terrain stitched by Swiftpath routes and seaports
  • The Underdark carved passages beneath the surface campaign
  • The planes thresholds beyond the material world
  • Swiftpaths and vessels fast travel drawn as routes, not loading screens

Still unmapped

  • What closed the pass the couriers are arguing about?
  • Who keeps redrawing the Underdark's southern galleries?
  • Which planar threshold was mapped but never revisited?

Open the atlas

Systems leave tracks

Mechanics that touch the same world you walk through.

01 Hunt An encounter is rolled, fought, and remembered.

Great Hunts and scripted encounters resolve through the same d20 machinery you know from the table — initiative, positioning, saves — and their outcomes persist in the world rather than resetting when you log out.

> hunt

A defeated quarry stays defeated; the reward enters the economy.

02 Make Crafting and alchemy modify real objects.

Gathered materials become items other players can carry, trade, and lose. Object data is real game state, not flavor text — the same records the object tools read.

> craft

A forged blade exists as an object in the world's database.

03 Move Vessels and Swiftpaths make distance a decision.

Travel is charted: seaports, vessels, and Swiftpath routes connect regions on the actual world map. Choosing a route is choosing what you might find on it.

> sail

A route choice lands you in a region with its own zones and risks.

View game systems

Choose your door

Start in a tab. Stay for a client.

Mudlet + the Luminari GUI

Recommended for longer play: mapping, stats, and customization in a dedicated client.

Set up Mudlet

Your own MUD client

Already have a client? Point it at the server directly.

luminarimud.com : 4100

The party is still writing

The world has builders on both sides of the prompt.

Open source
15,589 commits in the public repository, with activity into June 2026. Checked 22 July 2026.
Server
luminarimud.com on port 4100. Connection details last verified 22 July 2026.
Made by players
Builders and developers shape zones, systems, and docs in the open — contribution is part of play.

Dispatches from the field

From the campaign archive

No new dispatches are posted while the archive is migrated — every validated post keeps its original address when it arrives.

Browse all dispatches

The gate only needs one command.

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