TODO*******
*HELP FILES for all new flags we added from homeland port !!
*add more race-type hard-coding (can take some ideas from homeland) for mobiles
*archery upgrades/fixes
*double check aff_immaterial and compare to immaterial of homeland (ghost like mobiles, etc)
*double check single-file rooms, add more restrictions (like AoE spells, manual spells, etc)
*ultravision && dayblind
*magicdark && magiclight
(magicdark vs dark: whether infra can penetrate)
(magiclight vs light: whether infra can penetrate)
(Magiclight cannot be extinguised, we used it instead of adding a lit item to a room in order to make the room description, which states it is lit by a light source, make sense)
*paths in OLC from homeland, check for errors/bugs
*added subrace for PC's, it does not currently save
*addec 'churches' as part of homeland port, it does not save
*added CLASS_LICH as a temp def in hlquest.c, should be changed
*sharpen paladin/ranger spell selection
*some druid spells unfinished
*cleric domains (tie to church above likely)
*wizard school specialization
*cleave/greater cleave
*make sure clans are working ok
*make sure crafting is working ok
*redo areas that aren't themed correctly
*add climbing factor to rooms
*add boost/train notifications to practice interface
*improve practice/train help files
*toggle damage info
*make melee funner
*aggressive (chance to get jump on aggro mobs)
*finish drown/flight/falling-object mechanics
*murmur/propaganda/lobby
/*** "maybe do" ideas ***/
maybe an auto-chase skill/command for flee'ers
quick start mode for experienced players
nonlethal command (you won't finish PC's)
yield command (you can't be pkilled)
shieldcombat (dual wield your shield, epic warrior only)
Archived discussion