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Just a teaser of the recent developments...

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Real wilderness! Procedurally generated, really low res at the moment.

Let me know if you want to try it out! :)

- Ornir Elunari

12 replies

Epic Ornir!

Here is a map of one of the generated wildernesses, from (0,0) to (1024, 1024) :



Every Pixel is a location in the wilderness.

The colors are self explanitory, the blues are water, light green is plains, dark green is forest, light brown is beach/cost, brown is hills and grey/white is mountains. The black in the mountain to the nw seems like some kind of volcano-anomaly.

Is anyone else excited about this? :)

- Ornir Elunari

Very nice, dude! That is awesome!

Thanks Nashak. :)

The plan is, moving forward:


  • Refine the sector types (mixed forest (Y&A), deciduous forest(Y), coniferous forest (A, light hills (n), rolling hills (m), etc.) This is still in the works and may change at any moment! :)

  • Move the landmasses away from the edges

  • Increase the feature variation, more mountains, better distribution of features, etc.

  • Include biomes with temperature modeling

  • Simple weather modeling (related to biomes)



Etc.

That is just a top-of-my-head brain dump on what I am working on with this. Also, of course, refining the in-game representation and navigation. The basic plumbing is in and working, but I am sure there are bugs and you can also go off the map into negative coords! It works, as the algorithms are near-infinite, but for practicality i want to limit it to positive coordinates.

-Ornir Elunari

Ornir, you are the MAN.... this is amazing!

How did you generate the world-map??

-Zusuk

I used a graphics library in C - I have since done some refinements, and now we have one continent in the center.

Right now I am working on getting it less circular and more organic looking. I'll post a picture when I am happy.

One of the continents i generated looks like a big Yang symbol :P Pretty cool. I saved the seed for that, in case we want to use it.

More later...

-Ornir Elunari

Here is a decent map I have generated:



This has had a bunch of transforms and is a different seed from the map I posted earlier. I like this map because of the mountain range, and how there is a narrow pass that would be a good place for a town, "The Gateway to the North" or something.

The black anomaly in the mountains is nothing in-game, just a graphic artifact.

The map is still a little boring, I am going to try to add another layer of noise with a different seed to try to change things up a bit.

For example the single big forest is pretty, well, boring

More to come.

- Ornir Elunari

New Map:

So - I changed some parameters to make the terrain more interesting, and here is what I have as a result:



(Click for a BIG verison, 1 pixel = 1 room.)

I am actually very very happy with this and might just run with it if nobody has any objections. I am currently running around this wilderness on the development port and it is really nice and diverse. Now to add more sector types and make it even more filled out!

- Ornir Elunari

Epic...

Really nice boss

it looks very good