Note, this needs to be sorted out and seperated into topics of discussion, but for now here is the whole list so far:
Text weight limits~
Body make sure to add weight-limit checks to harvesting and
random treasure drops
~
Name Zusuk~
Text falling rooms~
Body put a limit too how far one can fall (due to accidnetal builder
creating infinite loop of falling)
~
Name Zusuk~
Text not-prime zone flag~
Body or something of that nature to seperate the outter-planes
gate targets from the outter-planes zones that have no
connection to the prime material plane
~
Name Zusuk~
Text annoying inventory management as newbiw~
Body It is very annoying to have so few items to carry as a limit. Even going through mudschool
forces me to micromanage my inventory and putting stuff in backpack before i can
pick new things up. It was made even more confusing buy wear all equipping the backpack and had to
temporarily drop stuff to be able to remove backpack and put stuff in there.
it is also not logical for new players that item limit only counts what is in inventory and not items inside containers.
~
Name Cirwik~
Text triggers able to use %teleport% for objects~
Body I would like to be able to teleport objects using triggers with the same command that I can use to teleport people %teleport%
if thats not too much trouble.
~
Name Nerian~
Text skill list~
Body Can a melee type character have a skill list like a wizard/sorc/cleric etc. have their spell list
And also to write in description, what is the requirement to have that skill
~
Name Allen~
Text Shop's quest 'identify' command~
Body Not sure where to write this. But shop quest currently don't have identify command
to items the shop is selling
~
Name Allen~
Text release stats cap~
Body Please release stats cap, if not there's no point on getting great gear
with good +stat. The weight cap on wearing armor is already too frustrating.
Rather than restricting on weight, is better to make classes equipment base.
Also crafting item also not offering good stats. Combining item only
increasing item's level and the amount of money required to combined them
is ridiculous high.
~
Name Allen~
Text Allow players to put things in/out of backpack while it is worn.~
Body This would resolve idea number 6 (annoying inventory management as newbiw) and would generally make life easier!
~
Name Ornir~
IdNum 162
Dated 1373528413
Level 32
Room 7700
Flags 1 0 0 0
End
Text back wear location~
Body .
~
Name Ornir~
Text medit mob pathing olc feature~
Body Would be SUPER sweet if you could change the pathing delay without
having to re-add in all of the room vnums in the mobs path....
~
Name Wolves~
Text 'climb' and 'fall' exits~
Body Certain exits can require a check at varying DCs against a character/mob's
ability to climb. If the check fails, the character is penalized in some way
(damage, usually) and will end up falling to the lowest point. Flying negates
these checks.
~
Name Ornir~
Text shopkeeper identify~
Body should give more info, like spell affections, etc
~
Name Zusuk~
Text Random item drop levels~
Body These items should drop within relative level range of the player who killed the
mob. Have level 20+ items drop or even items 4 or 5 levels away drop from a
level 2 or 3 character doesn't work very well. Also I think the drop rate
should be slightly lower and less chance of 3 or 4 items dropping at once.
Inventory is getting cluttered and a lot of time is spent dropping useless
items.
~
Name Nobuya~
Text gecho~
Body Can we please add gecho into OLC to function like echo, echoaround, and
zoneecho, except obviously to display to entire realm?
~
Name Treyorn~
Text cooldown refresh for staff~
Body that way testing is easier
~
Name Zusuk~
Text Flag craft materials (Craft Material) to make it easier to categorize.~
Body .
~
Name Ornir~
Text requires-class // requires-race flags~
Body to suppliment the anti-class // anti-race flags.. or in someways more fitting then them.. requires-class &&|| requires-race flags
~
Name Makiel~
Text shoulder and back wear location~
Body .
~
Name Ornir~
Text Key treasure type on size/race of mob killed~
Body .
~
Name Ornir~
Text chi strike~
Name Ornir~
Text Add reply and who to harvest wait state~
Body .
~
Name Ornir~
Text Pixies (Sprites)~
Body There are many things to be said about the race of the fae, such as they are
cunning, persuasive and quitepossibly the trickiest creatures on the material
plane. A little known fact, however, is that they are actually a precursor to
the elven race by several millenia, created by the genius of Taure Fea and the
unwitting participation of Ambanya as well as Naneth. It was in the age of
man's infancy that the other titans began dabbling with creating their own races
to fawn over, Taure being the most envious of the sophisticated lifeforms that
were being brought about as most of her own were primative, or green and
relatively inanimate. It was by chance that Taure Fae came across the
information that Naneth was setting her mind to the creation of the elven
people. Eager to contribute, she begged Naneth to allow her to aide in the
process, willing to contribute anything. As Naneth looked over Taure's
creations, she harbored serious doubts of Taure's abilities to make anything
beyond beasts and plants,and as such, denied Taure's aide as to save her
potentially glorious children. Feeling dejected for her works, Taure set out
and wandered the plains and forests, watching over her children as she passed,
but a child not of her design was a-frolic within her domain, the ancient
child-titan Ambanya Seldo. It was in watching this powerful, yet innocent
creature dance and play with even the most savage of her creations that her
grandest design came to mind. With a moment of meditation and her essence, she
created a vial of a light green liquid. She gave it to Ambanya and told him
that he should add it to Naneth's creation, saying that it was an ingredient she
had requested, but insisted that Ambanya say that he had brought it for her
himself. The innocent titan, too carefree to believe (or to care) that one of
his own kind would lie to him in such a manner, followed Taure's instructions.
The Child-titan sat by and watched as Naneth poisoned her own people with the
essence of Taure.
~
Name Basadra~
Text Pixies (Sprites) Pt. 2!~
Body The elven were originally made from miniature idols and fetishes made of
wood, carved into the flawless images of the Mother- titan's imagination. As
Naneth applied the salve to the idols, they suddenly took to life, never growing
from their doll-sized statures, drawing panicked breaths before vanishing, the
soft sound of insect- like wings flapping away as the creatures escaped quickly,
seeking out their homes within the arms of Taure and her forests. Naneth could
do nothing but watch and listen as her creations were bastardized and stolen
from her. For years, no one saw hide nor hair of Taure as she harbored her
stow-aways within the boughs of her many trees, shielding them with her magics
as they played games and froliced within their lady's domain. They grew
accustomed to heckling the other mortal races, playing jokes on them when
possible, but as time passed, Taure felt remourse, understanding that all of the
joy that she had felt, Naneth must have endured the most insufferable pain.
Taure gathered her children, of whos number had grown quite large, and had them
gather around a large ash tree that stood hundreds of meters tall and three
across. All that was needed was a gesture and they flew to work, moulding the
tree with their inheirant magical abilities to carve out a pair of stunning,
embraced creatures out of the living wood of Taure's grandest tree. The titan
called out to her sibling, beckoning her to the site of this gift. Naneth,
being the forgiving titan that she is, had already since relieved Taure of her
ire, but was taken aback by the beautiful display of the sculpted elven couple
in the white ash tree. Striken silent and weeping at the display, it left Taure
open to utter the few words that remain the mantra of every sprite in
exsistance. "I have wronged you, taken your most precious of creations and made
it my own. Now, I give you my creation, moulded it to be yours, and now return
it. A gift begits a gift, sister."
~
Name Basadra~
Text {wait} added to crafting-state(s)~
Body add the {wait} flag to harvesting, etc. also add who, and reply.
~
Name Vivictus~
Text Troll Race reworked~
Body To start with this is just my opinion on the troll race. I feel as though they are drastically under powered. They are after all trolls something that is feared in the land by soldier for a reason.
All info that I am submitting is straight from D20srd with my own tweaks. To attempt to rebalance it to your liking.
Troll Race:
Stats - +6 Str, +2 Dex, +6 Con, -4 Int, -2 Wis, -4 Cha
Size - Large Size
Ultravision
+10 hit points upon creation
+5 natural armor
Special attack: Rend- damage 2d6 + double strength bonus.
Regeneration
Experiance modifier is HUGE!! Making it an epic race as it should be.
~
Name Azgar~
Text Monk Flurry of Blows~
Body Alright I believe that monks are hindered by being neglected their greatest strength. The greatest strength is that monks have an outstanding amount of attacks.
The progression as shown on d20 srd is pretty exact when you come to think of a martial artist attacking. Using both hands and their feet in combat to fight their enemies.
That progression per level is as follows
lvl 1 2 attacks
lvl 2 2 attacks
lvl 3 2 attacks
lvl 4 2 attacks
lvl 5 2 attacks
lvl 6 2 attacks
lvl 7 2 attacks
lvl 8 3 attacks
lvl 9 3 attacks
lvl 10 3 attacks
lvl 11 4 attacks
lvl 12 4 attacks
lvl 13 4 attacks
lvl 14 5 attacks
lvl 15 5 attacks
lvl 16 5 attacks/a
~
Name Azgar~
Text Monk Skills~
Body Monks are supposed to be the disciplined martail artist from far off monastaries who practice self discipline and self control. And value it above most other things. To better their body and mind. There for I am suggesting adding Discipline to the list of trainable skills.
~
Name Azgar~
Text Warlock Class~
Body Hello and thank you for reading my idea for adding the Warlock class as a base class to the world of Luminari.
~
Name Azgar~
Text (Spells Known Editor) -> (editing known spells)~
Body .
~
Name Ornir~
Text seperate known and unknown skills~
Body add a skills command, display known skills there, leave known/unlearned skills under practice command.
~
Name Vivictus~
Text resizing~
Body when making an item smaller, chance to return base material, when making an item larger, require material(s)
~
Name Vivictus~
Text material(s)~
Body allow objects to have multiple material types (wouldnt a brass lantern be glass and brass?) aren't swordhilts wrapped with leather cord? etc.
maybe not as indepth as leather cord for the hilt but.. you get the idea
~
Name Vivictus~
Text wizard spellbook/ spell lists~
Body needs to be paged differently, curently spams stuff off the list, uhm.. spellbook itself is super spammy and unorganized for spell levels.. elaborating on previous idea heh
wizard spellbooks/mem lists need updating/organizing/unfucking~
~
Name Vicaetus~
Text bashing should remove fly from trelux~
Name Ornir~
Text Armor and trinkets never go over +5 hitroll/damroll and weapons never go over +5 ac~
Name Ornir~
Text roomtype - dungeon~
Body adding a new room_type dungeon
i think this idea explains itself, ty.
~
Name Makiel~
Text hidden roomtypes until explored~
Body making roomtype show as [?] until the room has been explored at least once.
~
Name Makiel~
Text re: bashing and trelux fly~
Body bashing should remove affect_fly from anything that has been bashed... not just trelux.
~
Name Makiel~
Text rework lore~
Body i may have posted something about this, or just verbally said something.. but the way lore/identify and shop identify works should be reworked..
~
Name Vivictus~
Text /fi~
Body should just automatically /fi when you /s .. descriptions || anything that uses /fi
~
Name Makiel~
Text Kill Lag~
Body The current lag system doesn't feel like it captures the true essence of combat. I think it would be great to reduce lag to a milliseconds on MOB/ENEMY death. Also, If a MOB/ENEMY is killed with a backstab then there should be no lag. Thanks for reading.
~
Name Jacet~
Text list all zone's doors command~
Body It would help us for zone placement, some sort of command to find all the doors
in a zone with our current homeland door-key issue.
~
Name Zusuk~
Text True Seeing spell~
Body Can the duration on True Seeing be increased? Currently it's about 3 minutes.
~
Name Fez~
Text Vampiric Touch~
Body Is it possible to increase the spell level on this spell and make it more powerful both in damage and healing?
~
Name Fez~
Text Shelgarns blade~
Body If I have a Dragon Knight summoned , I cannot cast this spell. I get the message You can't control more charmies. Can this be changed somehow?
Is it possible for this spell to scale in power with the casters level?
~
Name Fez~
Text Starting Room~
Body The starting room has a "travelling saleswoman" that buffs herself. Could she buff new players too?
~
Name Kraevn~
Text Autoconsider~
Body Some MUDs have an "autoconsider" that appends a keyword to the beginning of a mob's short
desc when doing a look or autolook in a room.
i.e.: (challenging) A streetsweeper pushes a broom in front of him
Or a short mode: (c) A streetsweeper pushes a broom in front of him
If you want to add something like that, it could be part of a low level quest reward.
~
Name Kraevn~
Text Lights~
Body When a light burns out, if there's no way to re-enable it, could it just "poof"
from the world by being removed from the player and destroyed? Would help with
the annoyance of getting a new light and trying to use it, only to be told you
already have a light equipped.
~
Name Kraevn~
Text Harvesting~
Body WHO would also be a nice command to have accessable while harvesting
It would be nice to have Inventory, Prac, Train enabled while
harvesting, if there's nothing imbalancing about it. Just a though.
~
Name Kraevn~
Text Titles~
Body Currently, players have the ability to set their own title, which
is nice...except that each levelup erases said title and puts the
class title in its place. Since levels are currently visible in
"who", the class title being forced on levelup seems redundant. Could
there be a check put in place where...
if player set custom title, do not force update title on levelup event
~
Name Kraevn~
Text Crafting/Harvesting~
Body HISTORY and HINDEX would also be useful commands while crafting/harvesting
~
Name Kraevn~
Text Stats In Score~
Body It would be helpful to have base (unmodified) stats show in score, especially
for skills (feats) that have a base stat requirement, or for things like
extra Trains from Int modifiers that use the base bonus and not the modified
bonus. Something like...
Str: 16[ 3]/18[ 4]
~
Name Kraevn~
Text Paladin Spells/Skills~
Body Paladin spells are currently not so good.
I suggest letting Paladins have the following spells:
Heal (give clerics a Full Heal spell as they should be top dog healers)
Battletide
Prayer
Salvation
Bravery
self cast only Sanctuary
Holy Strength {a divine strength spell}
Divine Healing (regeneration?)
and lots more new spells/skills that are mostly self cast or group based.
possible names...
Virtue, Divinity, Hand of Justice, Hallowed Ground, Holy Armor, Repentance .. I could keep them coming if you want. Or not.
Thank you!
~
Name Uther~
Text Differentiating zones from regular areas~
Body Use a symbol next to the name in descriptions.
~
Name Ornir~
Text HITALL~
Body I propose that hitall hace a longer cooldown BUT that it hits everything in the room (invis or sneaking included) with the full amount of attacks the player has.
~
Name Udokul~
Text combat~
Body I propose that when attacking, all regular attacks are used (instead of one) and that the second round of attacks are used as well (depending on initiative)
So if I attacked a mob/player and I have 5 regular attacks - 5 attacks from me because I initiated - then starting in the second and continueing in the following rounds - initiative would decide who attacked first within the round.
~
Name Udokul~
Text Stun~
Body Shouldn't targets that have been stunned not be able to not get hit by melee?
~
Name Udokul~